An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
The social life of avatars: presence and interaction in shared virtual environments
The social life of avatars: presence and interaction in shared virtual environments
Lessons learned: building and deploying shared virtual environments
The social life of avatars
The long-term uses of shared virtual environments: an exploratory study
The social life of avatars
The digital divide: status differences in virtual environments
The social life of avatars
The social life of small graphical chat spaces
The social life of avatars
Collaborative stretcher carrying: a case study
EGVE '02 Proceedings of the workshop on Virtual environments 2002
The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS Study
VR '03 Proceedings of the IEEE Virtual Reality 2003
An application of shared virtual reality to situational training
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Toward a taxonomy of copresence
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Effects of Stereopsis and Head Tracking on Performance Using Desktop Virtual Environment Displays
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Presence in Shared Virtual Environments and Virtual Togetherness
Presence: Teleoperators and Virtual Environments
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Designing nonverbal communication for pedagogical agents: When less is more
Computers in Human Behavior
Haptic feedback increases perceived social presence
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
A Haptic Tool for Group Work on Geometrical Concepts Engaging Blind and Sighted Pupils
ACM Transactions on Accessible Computing (TACCESS)
Comparative study of the bimanual and collaborative modes for closely coupled manipulations
International Journal of Human-Computer Studies
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This study was conducted to assess the effects of sensorial modalities on user performance, perception, and behavior in collaborative virtual environments (CVEs). Participants played a CVE game, air hockey, together with a remote partner under different sensory modality conditions, depending on the type of sensory feedback provided: visual-only (V), visual-haptic (V+H), and visual-haptic-audio feedback (V+H+A). Three types of measurements were used as dependent variables: (1) task performance measured as playing time, (2) user perception including the sense of presence, the sense of togetherness, and perceived collaboration, and (3) behavior measurement including the amount of force applied and the mallet deviation. Results of the study indicated that the task performance, perception, and user behavior in CVEs can be affected due to supported sensory modalities. Therefore, the multiple sensory information types that are required to perform the task at hand should be provided to effectively support collaboration between people in CVEs. The outcomes of this research should have a broad impact on multimodal user interaction, including research on physiological, psychophysical, and psychological mechanisms underlying human perception on multisensory feedback in CVEs.