I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
The role of posture in the communication of affect in an immersive virtual environment
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
The roles of sensory modalities in collaborative virtual environments (CVEs)
Computers in Human Behavior
Avatar e-mail versus traditional e-mail: Perceptual difference and media selection difference
Decision Support Systems
Electronic Commerce Research
Morality in tele-immersive environments
Proceedings of the 2nd International Conference on Immersive Telecommunications
You can be too rich: mediated communication in a virtual world
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Virtual body language: the history and future of avatars: How nonverbal expression is evolving on the internet
Telling stories through space: the mindstage project
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Please keep off the grass: individual norms in virtual worlds
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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The Social Life of Avatars will be essential reading for computer scientists, and social scientists who are developing and researching virtual worlds. It will also be useful background reading for advanced undergraduate or postgraduate courses in the Sociology of New Information and Communication Technologies, Computer-Mediated Communication, Virtual Reality, Computer Graphics, HCI and Multimedia.