Envisioning information
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtual body language: providing appropriate user interfaces in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Designing a non-verbal language for expressive avatars
Proceedings of the third international conference on Collaborative virtual environments
The social life of avatars: presence and interaction in shared virtual environments
The social life of avatars: presence and interaction in shared virtual environments
Avatars!; Exploring and Building Virtual Worlds on the Internet
Avatars!; Exploring and Building Virtual Worlds on the Internet
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Gaze Awareness for Video-Conferencing: A Software Approach
IEEE MultiMedia
Exms: an animated and avatar-based messaging system for expressive peer communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Turing's test and believable AI in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Towards Automatic Body Language Annotation
FGR '06 Proceedings of the 7th International Conference on Automatic Face and Gesture Recognition
Presence: Teleoperators and Virtual Environments
Designing Virtual Worlds
Beautiful Evidence
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
The Singularity Is Near: When Humans Transcend Biology
The Singularity Is Near: When Humans Transcend Biology
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
I, avatar: the culture and consequences of having a second life
I, avatar: the culture and consequences of having a second life
Informed Use of Motion Synthesis Methods
Motion in Games
Geeks Bearing Gifts
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Glances, glares, and glowering: how should a virtual human express emotion through gaze?
Autonomous Agents and Multi-Agent Systems
Robotics and Autonomous Systems
Can virtual humans be more engaging than real ones?
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
You Are Not a Gadget: A Manifesto
You Are Not a Gadget: A Manifesto
The Shallows: What the Internet Is Doing to Our Brains
The Shallows: What the Internet Is Doing to Our Brains
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