Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Process improvement and organizational learning: the role of collaboration technologies
Process improvement and organizational learning: the role of collaboration technologies
Can communication medium limitations foster better group outcomes? an action research study
Information and Management
Groups Interacting with Technology: Ideas, Evidence, Issues and an Agenda
Groups Interacting with Technology: Ideas, Evidence, Issues and an Agenda
Connections: New Ways of Working in the Networked Organization
Connections: New Ways of Working in the Networked Organization
Organizations and Communication Technology
Organizations and Communication Technology
Groupware and computer-supported cooperative work
The human-computer interaction handbook
Rethinking Media Richness: Towards a Theory of Media Synchronicity
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 1 - Volume 1
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 03
The `Economics of Attention: Style and Substance in the Age of Information
The `Economics of Attention: Style and Substance in the Age of Information
Virtual chat in an enquiry-based team project
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
An approach based on multiple text input modes for interactive digital TV applications
Proceedings of the 28th ACM International Conference on Design of Communication
Virtual body language: the history and future of avatars: How nonverbal expression is evolving on the internet
Design of communication: a review of theories and models
Proceedings of the Workshop on Information Systems and Design of Communication
Hi-index | 0.00 |
This paper describes the use and design of gestures for online virtual environment interactions. Virtual Environments (VEs), are three dimensional virtual worlds that combine sound, text, and gestures in computer-mediated communication (CMC) processes. In VEs, communication can be done through text-based CMC such as instant messaging and chat, but also through additional gestural, visual, proxemic and deictic non-verbal channels. For this reason, VEs require an understanding of the impact of gestures in various contexts. This paper will outline common CMC medium affordances as related to VEs and discuss the importance of using gestures in various online communication contexts. In doing so, this paper will explore the issues that may influence the design and use of gestures for specific professional communication purposes. Because gestures may serve in addressing intercultural contexts and have informational and cognitive communicative benefits within virtual environments, this paper will end with an exploration of specific gesture designs that may help facilitate their use by professional communicators.