Intelligence without representation
Artificial Intelligence
Editorial: Alan Turing and Artificial Intelligence
Journal of Logic, Language and Information
Journal of Logic, Language and Information
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Turing test considered harmful
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Imitation-based evolution of artificial game players
ACM SIGEVOlution
Virtual Institutions: Normative Environments Facilitating Imitation Learning in Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
The playing session: enhanced playability for mobile gamers in massive metaverses
International Journal of Computer Games Technology - Networking for Computer Games
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Is human-like and well playing contradictory for diplomacy bots?
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Towards conscious-like behavior in computer game characters
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Evaluation of virtual agents utilizing theory of mind in a real time action game
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Explorations in player motivations: virtual agents
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Virtual body language: the history and future of avatars: How nonverbal expression is evolving on the internet
Believability testing and bayesian imitation in interactive computer games
SAB'06 Proceedings of the 9th international conference on From Animals to Animats: simulation of Adaptive Behavior
EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
ACSC '11 Proceedings of the Thirty-Fourth Australasian Computer Science Conference - Volume 113
Hi-index | 0.00 |
The Turing test is perhaps the most famous, most quoted, and probably most often misrepresented and misunderstood measure of machine intelligence. In this article we'll briefly review the Turing test and some of its key criticisms. In particular, we will try to answer whether the Turing test -- or something derived from it -- can be of use in developing and assessing game AI. We will also present a brief overview of a methodology for conducting believability testing for games and highlight some of the problems inherent in any attempt to categorically determine whether or not some AI behavior is capable of convincing, life-like behavior.