It knows what you're going to do: adding anticipation to a Quakebot
Proceedings of the fifth international conference on Autonomous agents
An architecture for Real-Time Reasoning and System Control
IEEE Expert: Intelligent Systems and Their Applications
Smodels - An Implementation of the Stable Model and Well-Founded Semantics for Normal LP
LPNMR '97 Proceedings of the 4th International Conference on Logic Programming and Nonmonotonic Reasoning
The dMARS Architecture: A Specification of the Distributed Multi-Agent Reasoning System
Autonomous Agents and Multi-Agent Systems
Ai Game Engine Programming (Game Development Series)
Ai Game Engine Programming (Game Development Series)
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Turing's test and believable AI in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Modeling Agents with a Theory of Mind
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
PsychSim: modeling theory of mind with decision-theoretic agents
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Moving Target Search Using Theory of Mind
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Action selection using theory of mind: a case study in the domain of fighter pilot training
IEA/AIE'12 Proceedings of the 25th international conference on Industrial Engineering and Other Applications of Applied Intelligent Systems: advanced research in applied artificial intelligence
Modeling social groups in crowds using common ground theory
Proceedings of the Winter Simulation Conference
Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
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Within the domain of virtual agents, Theory of Mind reasoning is considered an important attribute to enable such agents to act in an intelligent fashion. Such ideas have been applied in various domains, ranging from serious games to virtual storytelling. Another interesting domain of application of agents attributed with Theory of Mind is the entertainment gaming industry, which poses a completely different goal upon the behavior of these agents, namely to bring the players a fun experience. To this end, this paper introduces an approach to develop Theory of Mind agents for the entertainment gaming industry. Hereby, PRS is used for the reasoning of the agent, which has been extended with Theory of Mind reasoning capabilities. The behavior of the agent has been evaluated against two other agents (a simple reactive agent, and a memory-based agent) in an experiment that has been conducted in which 15 participants had to play against all agent types, and rate each one of them based upon certain criteria.