Machine Learning
AI middleware as means for improving gameplay
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Scaling games to epic proportions
Proceedings of the 2007 ACM SIGMOD international conference on Management of data
Introducing intelligent agents into massively multi-user persistent worlds
AIC'07 Proceedings of the 7th Conference on 7th WSEAS International Conference on Applied Informatics and Communications - Volume 7
Machine learning in digital games: a survey
Artificial Intelligence Review
Controlling non-player characters using support vector machines
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Evaluation of virtual agents utilizing theory of mind in a real time action game
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Agent-oriented control in real-time computer games
ProMAS'09 Proceedings of the 7th international conference on Programming multi-agent systems
Imitating the behavior of human players in action games
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
ARobot: development of 3rd person shooting game and handheld augmented reality
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Does high-level behavior specification tool make production of virtual agent behaviors better?
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
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