A methodology and modelling technique for systems of BDI agents
MAAMAW '96 Proceedings of the 7th European workshop on Modelling autonomous agents in a multi-agent world : agents breaking away: agents breaking away
JADE: a FIPA2000 compliant agent development environment
Proceedings of the fifth international conference on Autonomous agents
The Gaia Methodology for Agent-Oriented Analysis and Design
Autonomous Agents and Multi-Agent Systems
Analysis and Design of Multiagent Systems Using MAS-Common KADS
ATAL '97 Proceedings of the 4th International Workshop on Intelligent Agents IV, Agent Theories, Architectures, and Languages
Ai Game Engine Programming (Game Development Series)
Ai Game Engine Programming (Game Development Series)
JGOMAS: game-oriented multi-agent system based on jade
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A development methodology for moderately open multi-agent systems
SE'07 Proceedings of the 25th conference on IASTED International Multi-Conference: Software Engineering
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In this work we propose an architecture and methodology to add virtual agents to Massively Multi-User Persistent Worlds. It is based on a restricted class of Multi-Agent Systems that meets the requirements of the problem and simplify the implementation process. To demonstrate the application of our methodology we add a set of virtual agents to a 3D chat. The agents survey the users to obtain data to evaluate the processes and components of the virtual world.