An Behavior-based Robotics
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Ai Game Engine Programming (Game Development Series)
Ai Game Engine Programming (Game Development Series)
Field-Based Motion Coordination in Quake 3 Arena
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Programming Multi-Agent Systems: Languages, Frameworks, Techniques and Tools (Multiagent Systems, Artificial Societies, and Simulated Organizations)
Using multi-agent potential fields in real-time strategy games
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
On the Urban Connectivity of Vehicular Sensor Networks
DCOSS '08 Proceedings of the 4th IEEE international conference on Distributed Computing in Sensor Systems
Agent contest competition: 3rd edition
ProMAS'07 Proceedings of the 5th international conference on Programming multi-agent systems
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We introduce a new methodology that allows to apply techniques and methods from agent-oriented programming (AOP) to computer games. To this end, we introduce an underlying model based on agents, controllable entities, and an agents-entities-relation. Then we elaborate on a method how to steer several controllable entities through an environment with a single agent. Finally, we show how AOP can be used to implement several agents based on the method.