Agent-oriented control in real-time computer games

  • Authors:
  • Tristan M. Behrens

  • Affiliations:
  • Department of Informatics, Clausthal University of Technology, Clausthal, Germany

  • Venue:
  • ProMAS'09 Proceedings of the 7th international conference on Programming multi-agent systems
  • Year:
  • 2009

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Abstract

We introduce a new methodology that allows to apply techniques and methods from agent-oriented programming (AOP) to computer games. To this end, we introduce an underlying model based on agents, controllable entities, and an agents-entities-relation. Then we elaborate on a method how to steer several controllable entities through an environment with a single agent. Finally, we show how AOP can be used to implement several agents based on the method.