Controlling non-player characters using support vector machines

  • Authors:
  • Pedro Melendez

  • Affiliations:
  • Algoma University, Ontario, Canada

  • Venue:
  • Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
  • Year:
  • 2009

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Abstract

Developing believable behaviours for non-player characters is an ongoing problem in the video game industry. A method to use support vector machines to control non-player characters is proposed as an alternative to classic techniques like finite state machines (FSMs). Also, the method proposed is designed to be used to achieve continuous learning even after the game is released.