An introduction to support Vector Machines: and other kernel-based learning methods
An introduction to support Vector Machines: and other kernel-based learning methods
A Tutorial on Support Vector Machines for Pattern Recognition
Data Mining and Knowledge Discovery
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
AI Application Programming
Ai Game Engine Programming (Game Development Series)
Ai Game Engine Programming (Game Development Series)
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Developing believable behaviours for non-player characters is an ongoing problem in the video game industry. A method to use support vector machines to control non-player characters is proposed as an alternative to classic techniques like finite state machines (FSMs). Also, the method proposed is designed to be used to achieve continuous learning even after the game is released.