Ai Game Engine Programming (Game Development Series)
Ai Game Engine Programming (Game Development Series)
Emerging Technologies of Augmented Reality
Emerging Technologies of Augmented Reality
Human-Centered Development of an AR Handheld Display
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Fundamentals of Game Design
Handbook of Augmented Reality
Pre-patterns for designing embodied interactions in handheld augmented reality games
ISMAR-AMH '11 Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities
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There are several possible ways to commercialize an Augmented Reality technology (AR) and one of them is through game and entertainment field. In this paper, we present ARobot which combine 3rd person shooting game (TPS) with handheld AR (HAR). Previously, several types of AR game has been developed but mostly based on First-Person perspective (FPS). Combining TPS game and AR technology brings a unique challenge. Contrasting with FPS, TPS brings game character avatar and game field virtually then immerses both of it to real world. This paper will demonstrate our approach to overcome that challenge and also present the result of small user study about ARobot project. We expect this research can be a proper foundation for further research in respected field.