Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Turing's test and believable AI in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Believability testing and bayesian imitation in interactive computer games
SAB'06 Proceedings of the 9th international conference on From Animals to Animats: simulation of Adaptive Behavior
Constructing social networks from unstructured group dialog in virtual worlds
SBP'11 Proceedings of the 4th international conference on Social computing, behavioral-cultural modeling and prediction
Developing virtual heritage applications as normative multiagent systems
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
Interfacing a cognitive agent platform with a virtual world: a case study using Second Life
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Decoupling cognitive agents and virtual environments
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
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The most popular two methods of extending the intelligence of virtual agents are explicit programming of the agents' decision making apparatus and learning agent behaviors from humans or other agents. The major obstacles of the existing approaches are making the agent understand the environment it is situated in and interpreting the actions and goals of other participants. Instead of trying to solve these problems we propose to formalize the environment in a way that these problems are minimized. The proposed solution, called Virtual Institutions, facilitates formalization of participants' interactions inside Virtual Worlds, helping the agent to interpret the actions of other participants, understand its options and determine the goals of the principal that is conducting the training of the agent. Such formalization creates facilities to express the principal's goals during training, as well as establishes a way to communicate desires of the human to the agent once the training is completed.