The computer model of the mind
Thinking (vol. 3)
Kasparov VS. Deeper Blue: The Ultimate Man VS. Machine Challenge
Kasparov VS. Deeper Blue: The Ultimate Man VS. Machine Challenge
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computational models of games
Intelligence is not Enough: On the Socialization of Talking Machines
Minds and Machines
Mental Characteristics of Person as Basic Biometrics
ECCV '02 Proceedings of the International ECCV 2002 Workshop Copenhagen on Biometric Authentication
Encyclopedia of Computer Science
Turing's test and believable AI in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Artificial consciousness: Hazardous questions (and answers)
Artificial Intelligence in Medicine
A methodology for learning players| styles from game records
International Journal of Artificial Intelligence and Soft Computing
Hi-index | 4.10 |
IBM's announcement of its intention to "retire" the Deep Blue computer from chess revived the interest of both the mass media and the general public in the chess match between World Champion Gary Kasparov and Deep Blue. In a sense, by refusing a rematch with Kasparov or a new match with another grand master, IBM closes a chapter in the history of artificial intelligence. AI researchers had long investigated building a machine that could defeat a world-class chess champion, and now one had. But what did this mean? Did Deep Blue ace the Turing Test? Did it do much more? It seems that the IBM creation not only beat the reigning world champion but also took a large step, in some people's eyes, toward true artificial intelligence.