How computers play chess
A taxonomy of concepts for evaluating chess strength
Proceedings of the 1990 ACM/IEEE conference on Supercomputing
Practical Issues in Temporal Difference Learning
Machine Learning
One jump ahead: challenging human supremacy in checkers
One jump ahead: challenging human supremacy in checkers
Emergence: from chaos to order
Emergence: from chaos to order
Temporal difference learning for heuristic search and game playing
Information Sciences: an International Journal - Special issue on Heuristic search and computer game playing
Learning to Play Chess Using Temporal Differences
Machine Learning
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Machine Learning
Neural Smithing: Supervised Learning in Feedforward Artificial Neural Networks
Neural Smithing: Supervised Learning in Feedforward Artificial Neural Networks
Learning to Predict by the Methods of Temporal Differences
Machine Learning
Acquisition of go knowledge from game records
Machines that learn to play games
Temporal Difference Learning in Chinese Chess
IEA/AIE '98 Proceedings of the 11th International Conference on Industrial and Engineering Applications of Artificial In telligence and Expert Systems: Tasks and Methods in Applied Artificial Intelligence
Learning extension parameters in game-tree search
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Heuristic search and computer game playing III
Bayesian pattern ranking for move prediction in the game of Go
ICML '06 Proceedings of the 23rd international conference on Machine learning
Achieving master level play in 9×9 computer go
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Reinforcement learning of local shape in the game of go
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Temporal difference learning applied to a high-performance game-playing program
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 1
Some studies in machine learning using the game of checkers
IBM Journal of Research and Development
Learning to predict life and death from Go game records
Information Sciences: an International Journal
Silicon shows its mettle [computer chess]
IEEE Spectrum
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We describe a preliminary investigation into learning a Chess player|s style from game records. The method is based on attempting to learn features of a player|s individual evaluation function using the method of temporal differences, with the aid of a conventional Chess engine architecture. Some encouraging results were obtained in learning the styles of two Chess world champions, and we report on our attempt to use the learnt styles to discriminate between the players from game records, by trying to detect who was playing white and who was playing black. We also discuss some limitations of our approach.