Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Machines that learn to play games
Review: Computer Shogi through 2000
CG '00 Revised Papers from the Second International Conference on Computers and Games
New Self-Play Results in Computer Chess
CG '00 Revised Papers from the Second International Conference on Computers and Games
Admissibility in opponent-model search
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Heuristic search and computer game playing III
Encyclopedia of Computer Science
A formal analysis of why heuristic functions work
Artificial Intelligence
Theoretical Computer Science - Advances in computer games
Automatic feature extraction for autonomous general game playing agents
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Computer recognition of aesthetics in a zero-sum perfect information game
AIKED'08 Proceedings of the 7th WSEAS International Conference on Artificial intelligence, knowledge engineering and data bases
Advanced computer recognition of aesthetics in the game of chess
WSEAS Transactions on Computers
BeatBender: subsumption architecture for autonomous rhythm generation
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Learning of resource allocation strategies for game playing
IJCAI'93 Proceedings of the 13th international joint conference on Artifical intelligence - Volume 2
The role of chess in artificial intelligence research
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
A formal analysis of why heuristic functions work
Artificial Intelligence
Analysis of a winning computational billiards player
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Inductive inference of chess player strategy
PRICAI'00 Proceedings of the 6th Pacific Rim international conference on Artificial intelligence
Learning evaluation functions of Shogi positions from different sets of games
KES'07/WIRN'07 Proceedings of the 11th international conference, KES 2007 and XVII Italian workshop on neural networks conference on Knowledge-based intelligent information and engineering systems: Part III
Agent-oriented programming: from prolog to guarded definite clauses
Agent-oriented programming: from prolog to guarded definite clauses
Success, strategy and skill: an experimental study
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
A methodology for learning players| styles from game records
International Journal of Artificial Intelligence and Soft Computing
Innovative opening-book handling
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
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