Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Presence: Teleoperators and Virtual Environments
Virtual reality and simulation: an overview
WSC '96 Proceedings of the 28th conference on Winter simulation
VRID: a design model and methodology for developing virtual reality interfaces
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Mission Visualization for Planning and Training
IEEE Computer Graphics and Applications
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Adding intelligence to the interface
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Virtual actors and avatars in a flexible user-determined-scenario environment
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Integrating Pedagogical Agents into Virtual Environments
Presence: Teleoperators and Virtual Environments
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
The roles of sensory modalities in collaborative virtual environments (CVEs)
Computers in Human Behavior
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This paper presents current research being undertaken at Sandia National Laboratories to develop a distributed, shared virtual reality simulation system. The architecture of the system is presented within the framework of an initial application: situational training of inspectors and escorts under programs to verify compliance with nuclear non-proliferation treaties.