A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Navigation guided by artificial force fields
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collision-free travel with terrain maps
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Development of the binocular-vision-enhanced mobile robot navigation
International Journal of Intelligent Systems Technologies and Applications
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With the growing number of participants in Interactive 3D Gaming Environments in recent years, there has been research demand for making the user's presence and participation in these environments appear more natural and real. Avatar locomotion is an important contributor to improving the realism of interactive games. One of the interests of many researchers is investigating the locomotion characteristics of avatars in an interactive game, with a primary focus on avatar collision detection and avoidance. This paper presents a novel Curvilinear Avatar with Avatar Collision Detection Scheme (CAACD) that provides a collision-free environment for avatars going in a linear as well as curvilinear motion with changing velocity.