A curvilinear collision avoidance scheme for interactive 3D gaming environments

  • Authors:
  • Ziad Sakr;Chanan Sudama

  • Affiliations:
  • University of Trinidad and Tobago, Trinidad and Tobago;University of Trinidad and Tobago, Trinidad and Tobago

  • Venue:
  • ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2008

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Abstract

With the growing number of participants in Interactive 3D Gaming Environments in recent years, there has been research demand for making the user's presence and participation in these environments appear more natural and real. Avatar locomotion is an important contributor to improving the realism of interactive games. One of the interests of many researchers is investigating the locomotion characteristics of avatars in an interactive game, with a primary focus on avatar collision detection and avoidance. This paper presents a novel Curvilinear Avatar with Avatar Collision Detection Scheme (CAACD) that provides a collision-free environment for avatars going in a linear as well as curvilinear motion with changing velocity.