IEEE Computer Graphics and Applications
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The displacement method for implicit blending surfaces in solid models
ACM Transactions on Graphics (TOG) - Special issue on computer-aided design
Modeling clip: some more results
Computer Graphics Forum
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive inspection of solids: cross-sections and interferences
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic 3D illustrations with visibility constraints
Scientific visualization of physical phenomena
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Texture and reflection in computer generated images
Communications of the ACM
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
VISAGE: an object-oriented scientific visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
A scientific visualization renderer
VIS '92 Proceedings of the 3rd conference on Visualization '92
The design and implementation of an object-oriented toolkit for 3D graphics and visualization
Proceedings of the 7th conference on Visualization '96
Efficient Visualization of Crash-Worthiness Simulations
IEEE Computer Graphics and Applications
Defining, Computing, and Visualizing Molecular Interfaces
VIS '95 Proceedings of the 6th conference on Visualization '95
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Volume Splitting and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Comparative visualization of instabilities in crash-worthiness simulations
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
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Texture mapping is normally used to convey geometric detail without adding geometric complexity. This paper introduces boolean textures, a texture mapping technique that uses implicit functions to generate texture maps and texture coordinates. These boolean textures perform clipping during a renderer's scan conversion step. Any implicit function is a candidate boolean texture clipper. The paper describes how to use quadrics as clippers. Applications from engineering and medicine illustrate the effectiveness of texture as a clipping tool.