Light diffusion through clouds and haze
Computer Vision, Graphics, and Image Processing
The application of scene synthesis techniques to the display of multidimensional image data
ACM Transactions on Graphics (TOG)
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Rendering volumetric data in molecular systems
Journal of Molecular Graphics
Extending the radiosity method to include specularly reflecting and translucent materials
ACM Transactions on Graphics (TOG)
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Intensity fluctuations and natural texturing
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A volume density optical model
VVS '92 Proceedings of the 1992 workshop on Volume visualization
The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Interactive previewing for transfer function specification in volume rendering
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Accelerated volume ray-casting using texture mapping
Proceedings of the conference on Visualization '01
IEEE Transactions on Visualization and Computer Graphics
Scientific Visualization on Sparse Grids
Dagstuhl '97, Scientific Visualization
Compression Domain Rendering of Time-Resolved Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Hi-index | 0.00 |
This paper describes a visualization model for 3D scalar data fields based on linear transport theory. The concept of "virtual" particles for the extraction of information from data fields is introduced. The role of different types of interaction of the data field with those particles such as absorption, scattering, source and color shift are discussed and demonstrated.Special attention is given to possible tools for the enhancement of interesting data features. Random texturing can provide visual insights as to the magnitude and distribution of deviations of related data fields, e.g., originating from analytic models and measurements, or in the noise content of a given data field. Hidden symmetries of a data set can often be identified visually by allowing it to interact with a preselected beam of "physical" particles with the attendant appearance of characteristic structural effects such as channeling.