IEEE Computer Graphics and Applications
Generalized stochastic subdivision
ACM Transactions on Graphics (TOG)
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Volume rendering and data feature enhancement
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A new method for modeling of hair-grass type textures
CSC '95 Proceedings of the 1995 ACM 23rd annual conference on Computer science
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
GraphSplatting: Visualizing Graphs as Continuous Fields
IEEE Transactions on Visualization and Computer Graphics
The application of transport theory to visualization of 3D scalar data fields
VIS '90 Proceedings of the 1st conference on Visualization '90
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A model for texturing of surfaces is introduced based on the concept of light intensity fluctuations. During the evaluation of the reflected intensity in the rendering process a non-Gaussian stochastic component is added which is governed by electromagnetic scattering theory. This component simulates the appearence of macroscopic surface irregularities in the image plane by considering not only the mean value of the intensity, given by the usual specular contribution, but also its variance and autocorrelation function. The variance generates the strength and distribution of the intensity fluctuations and the spatiotemporal auto-correlation function can be used to model the form and temporal development of the texture patterns. With an appropriate choice of a few parameters, soft intensity perturbations and bumpy speckle patterns as well as glint effects can be created.