Light diffusion through clouds and haze
Computer Vision, Graphics, and Image Processing
The application of scene synthesis techniques to the display of multidimensional image data
ACM Transactions on Graphics (TOG)
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Rendering volumetric data in molecular systems
Journal of Molecular Graphics
Extending the radiosity method to include specularly reflecting and translucent materials
ACM Transactions on Graphics (TOG)
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Intensity fluctuations and natural texturing
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Controlled precision volume integration
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
IEEE Computer Graphics and Applications
Fast rotation of volume data on data parallel architectures
VIS '91 Proceedings of the 2nd conference on Visualization '91
Direct volumetric visualization
VIS '92 Proceedings of the 3rd conference on Visualization '92
Rapid exploration of curvilinear grids using direct volume rendering
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
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This paper describes a general visualization model for 3D scalar data fields based on linear transport theory which contains common volume rendering models as special cases and/or approximations. The concept of "virtual" particles for the extraction of information from data fields is introduced. The role of different types of interaction of the data field with those particles such as absorption, scattering, source and color shift are discussed and demonstrated.Special attention is given to possible tools for the enhancement of interesting data features. Random distortions or noise of the data field are mapped onto the image plane in a well-defined way such that picture processing methods can be used to reconstruct the appearance of the undistorted data set. Random texturing can provide visual insights as to the magnitude and distribution of deviations of related data fields, e.g., originating from analytic models and measurements, or in the noise content of a given data field. Hidden symmetries of a data set can often be identified visually by allowing it to interact with a preselected beam of "physical" particles with the attendant appearance of characteristic structural effects such as channeling.