Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Display of surfaces from volume data
Display of surfaces from volume data
Optimal surface reconstruction from planar contours
Communications of the ACM
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
Volume rendering and data feature enhancement
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Visualizing structure in high-dimensional multivariate data
IBM Journal of Research and Development
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Parallel approximate computation of projections for animated volume rendered displays
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Techniques for the interactive visualization of volumetric data
VIS '90 Proceedings of the 1st conference on Visualization '90
The application of transport theory to visualization of 3D scalar data fields
VIS '90 Proceedings of the 1st conference on Visualization '90
Automatic illustration of 3D geometric models: surfaces
VIS '90 Proceedings of the 1st conference on Visualization '90
Scattered data interpolation tools in a microcomputer visualization environment
VIS '90 Proceedings of the 1st conference on Visualization '90
The asymptotic decider: resolving the ambiguity in marching cubes
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualizing the fourth dimension using geometry and light
VIS '91 Proceedings of the 2nd conference on Visualization '91
Four-dimensional views of 3D scalar fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
Hi-index | 4.10 |
Techniques for rendering 3-D medical data are described. They consist of (1) surface-based techniques, which apply a surface detector to the sample array, then fit geometric primitives to the detected surfaces, and finally render the resulting geometric representation; (2) binary voxel techniques, which begin by thresholding the volume data to produce a three-dimensional binary array; the cuberille algorithm then renders this array by treating 1's as opaque cubes having six polygonal faces; and (3) volume-rendering techniques, a variant of the binary voxel techniques in which a color and a partial opacity are assigned to each voxel; images are formed from the resulting colored, semitransparent volume by blending together voxels projecting to the same pixel on the picture plane. Specialized display devices (stereo viewers, varifocal mirrors, cine sequences, real-time image-generation systems, and head-mounted displays) are described. Topics for future research are identified.