ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Ray coherence theorem and constant time ray tracing algorithm
CG International '87 on Computer graphics 1987
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
3D visualization of tomographic volume data using the generalized voxel model
The Visual Computer: International Journal of Computer Graphics
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
IEEE Computer Graphics and Applications
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Wavelet based adaptive interpolation for volume rendering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
Proceedings of the conference on Visualization '02
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms
IEEE Transactions on Visualization and Computer Graphics
Parallel ray tracing on a chip
Practical parallel rendering
A Hardware Acceleration Method for Volumetric Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive ray tracing for volume visualization
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Efficient space leaping for ray casting architectures
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Hi-index | 0.00 |
The increasing distinguishing capability of tomographic and other 3D scanners as well as the new voxelization algorithms place new demands on visualization techniques aimed at interactivity and rendition quality. Among others, triangulation on a subvoxel level based on the marching cube algorithm has gained popularity in recent years. However, without graphics hardware support, rendering many small triangles could be awkward.We present a surface rendering approach based on ray tracing of segmented volumetric data. We show that if a proper interpolation scheme and voxel traversal alogorithm are used, high quality images can be obtained within an acceptable time and without hardware support.