Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
An extended cuberille model for identification and display of 3D objects from 3D gray value data
Proceedings of the conference on Graphics interface '92
Fundamentals of surface voxelization
Graphical Models and Image Processing
A 3D surface tracking algorithm
Computer Vision and Image Understanding
The digital topology of sets of convex voxels
Graphical Models and Image Processing
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
Computer
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This paper presents a voxelization algorithm that uses elements of various shapes that are not larger than a single voxel. Elements are chosen from a palette in order to minimize the deviation from the actual object according to a given metric. An analytical framework is presented and then an implementation based on a statistical sampling on the object is proposed. The result obtained is used to guide the recreation of the original model using small components that resemble the palette elements but emphasize the artistic nature of the reconstruction. Several examples where the proposed technique has been used to create some models with artistic and advertising purposes are presented to show the effectiveness of the technique.