Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Fast CSG voxelization by frame buffer pixel mapping
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Shape-based volumetric collision detection
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Parallel Computer Architecture: A Hardware/Software Approach
Parallel Computer Architecture: A Hardware/Software Approach
Fast volumetric CSG modeling using standard graphics system
Proceedings of the seventh ACM symposium on Solid modeling and applications
Fundamentals of Parallel Processing
Fundamentals of Parallel Processing
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Computer
3DIVE: an immersive environment for interactive volume data exploration
Journal of Computer Science and Technology
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Distributed Interactive Ray Tracing for Large Volume Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Fast scene voxelization and applications
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
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This paper presents a new design for parallel solid voxelization using the multi-processor pipeline by slicing the program by forced interrupts. The proposed system provides a simple and effective solution to the on-the-fly parallel solid voxelization by relocating the portions of incoming data from processor to processor. It does not need conventional complicated parallel computing methods, such as load balancing, scheduling etc. This is exactly the advantage of this proposed system. Furthermore, the system only requires practically the same software as ordinary sequential solid voxelization algorithm. In this paper, the general parallel solid voxelization algorithm is summarized as apposed to the general sequential solid voxelization algorithm. The proposed system and the principle of parallel solid voxelization by multi-processor pipeline will be described and discussed in detail. In the end, the conclusions and future work are addressed.