Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The design and analysis of spatial data structures
The design and analysis of spatial data structures
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Data Structures and Algorithms
Data Structures and Algorithms
1997 Index: IEEE Transactions on Visualization and Computer Graphics, Vol. 3
IEEE Transactions on Visualization and Computer Graphics
Computer
Efficient B-rep Generation of Low-Degree Sculptured Solids Using Exact Arithmetic
Efficient B-rep Generation of Low-Degree Sculptured Solids Using Exact Arithmetic
Accurate and robust geometric modeling for simulation of IC and MEMS fabrication processes
Proceedings of the 2005 ACM symposium on Solid and physical modeling
High resolution sparse voxel DAGs
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Voxel-based modeling techniques are known for their robustness and flexibility. However, they have three major shortcomings: (1) Memory intensive, since a large number of voxels are needed to represent high-resolution models (2) Computationally expensive, since a large number of voxels need to be visited (3) Computationally expensive isosurface extraction is needed to visualize the results. We describe techniques which alleviate these by taking advantage of self-similarity in the data making voxel-techniques practical and attractive. We describe algorithms for MEMS process emulation, isosurface extraction and visualization which utilize these techniques.