A dynamic screen technique for shaded graphics display of slice-represented objects
Computer Vision, Graphics, and Image Processing
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Segmentation and surface-based modeling of objects in three-dimensional biomedical images
Segmentation and surface-based modeling of objects in three-dimensional biomedical images
3D imaging in medicine
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Fast Visualization, Manipulation, and Analysis of Binary Volumetric Objects
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Volume models for volumetric data
Computer
Real-time previewing for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering using homogeneous region encoding
VIS '97 Proceedings of the 8th conference on Visualization '97
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
RTVR: a flexible java library for interactive volume rendering
Proceedings of the conference on Visualization '01
Volumetric Data Exploration Using Interval Volume
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fuzzy distance transform: theory, algorithms, and applications
Computer Vision and Image Understanding
Solid Fitting: Field Interval Analysis for Effective Volume Exploration
Dagstuhl '97, Scientific Visualization
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
Interval volume: a solid fitting technique for volumetric data display and analysis
VIS '95 Proceedings of the 6th conference on Visualization '95
Image filtering techniques and VLSI architectures for efficient data extraction in shell rendering
ICIP '95 Proceedings of the 1995 International Conference on Image Processing (Vol.2)-Volume 2 - Volume 2
An interactive modification data structure for 3D surfaces
Machine Graphics & Vision International Journal
Fast time-dependent isosurface extraction and rendering
Proceedings of the 20th spring conference on Computer graphics
Modeling and rendering of weathered stone
ACM SIGGRAPH 2006 Courses
Modeling and rendering of weathered stone
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Robust and fast shell registration in PET and MR/CT brain images
Computers in Biology and Medicine
Journal of Biomedical Imaging
Efficient perspective volume visualization method using progressive depth refinement
CIS'04 Proceedings of the First international conference on Computational and Information Science
PReMI'05 Proceedings of the First international conference on Pattern Recognition and Machine Intelligence
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
CPU-based speed acceleration techniques for shear warp volume rendering
Multimedia Tools and Applications
Hi-index | 0.00 |
A structure model for volume rendering, called a shell, is introduced. Roughly, a shell consists of a set of voxels in the vicinity of the structure boundary together with a number of attributes associated with the voxels in this set. By carefully choosing the attributes and storing the shell in a special data structure that allows random access to the voxels and their attributes, storage and computational requirements can be reduced drastically. Only the voxels that potentially contribute to the rendition actually enter into major computation. Instead of the commonly used ray-casting paradigm, voxel projection is used. This eliminates the need for render-time interpolation and further enhances the speed. By having one of the attributes as a boundary likelihood function that determines the most likely location of voxels in the shell to be on the structure boundary, surface-based measurements can be made. The shell concept, the data structure, the rendering and measurement algorithms, and examples drawn from medical imaging that illustrate these concepts are described.