Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A global human walking model with real-time kinematic personification
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
On-line motion blending for real-time locomotion generation: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
GI '06 Proceedings of Graphics Interface 2006
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
Graph-based motion synthesis: an annotated bibliography
ACM SIGGRAPH 2008 classes
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling spatial and temporal variation in motion data
ACM SIGGRAPH Asia 2009 papers
A hybrid interpolation scheme for footprint-driven walking synthesis
Proceedings of Graphics Interface 2011
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We present a novel, biomechanically-inspired, kinematic- based, example-driven walking synthesis model. Our model is ideally suited towards interactive applications such as games. It synthesizes motion interactively without a priori knowledge of the trajectory. The model is very efficient, producing foot-skate free, smooth motion over a large, continuous range of speeds and while turning, in as little as 5 μs. We've formulated our model so that an artist has extensive control over how the walking gait manifests itself at all speeds.