Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
General Construction of Time-Domain Filters for Orientation Data
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Animation of Human Walking in Virtual Environments
CA '99 Proceedings of the Computer Animation
Believable automatically synthesized motion by knowledge-enhanced motion transformation
Believable automatically synthesized motion by knowledge-enhanced motion transformation
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Synthesis of constrained walking skills
ACM SIGGRAPH Asia 2008 papers
One step at a time: animating virtual characters based on foot placement
The Visual Computer: International Journal of Computer Graphics
The step space: example-based footprint-driven motion synthesis
Computer Animation and Virtual Worlds - CASA' 2010 Special Issue
Goal-directed stepping with momentum control
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Walk this way: a lightweight, data-driven walking synthesis algorithm
MIG'11 Proceedings of the 4th international conference on Motion in Games
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In many constrained environments, precise control of foot placement during character locomotion is crucial to avoid collisions and to ensure a natural locomotion. In this paper, we present a new exact motion synthesis technique that generates planar parameterized stepping motions based on a combination of rotational and Cartesian interpolation. Existing stepping motions are blended in a linearized representation to guarantee exact control of foot placement. By concatenating these parameterized steps, we can generate highly-constrained stepping animations in real-time. Furthermore, because of a novel blend candidates selection strategy, soft constraints such as stance duration and foot orientation are also taken into account. We will show that our technique can generate a variety of different stepping animations efficiently, even though we impose many constraints on the animation.