Heuristics: intelligent search strategies for computer problem solving
Heuristics: intelligent search strategies for computer problem solving
A global human walking model with real-time kinematic personification
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
W4S: A real-time system detecting and tracking people in 2 1/2D
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Toward Non-intrusive Motion Capture
ACCV '98 Proceedings of the Third Asian Conference on Computer Vision-Volume II
3-D model-based tracking of humans in action: a multi-view approach
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Model-based estimation of 3D human motion with occlusion based on active multi-viewpoint selection
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Cardboard People: A Parameterized Model of Articulated Image Motion
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Tracking of Persons in Monocular Image Sequences
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
Estimation of Articulated Motion Using Kinematically Constrained Mixture Densities
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
Human Motion Analysis: A Review
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
Motion Generator Approach to Translating Human Motion from Video to Animation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Low-Cost Multi-image Based 3D Human Body Modeling
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
3D modeling of humans with skeletons from uncalibrated wide baseline views
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
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A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a skeleton is generated. A 3D regular region graph is defined to gather possible poses based on the two 2D-regular regions, one for each view, at a given frame. The matching process of 3D graphs with a model graph results in interpretations of the human motion in the scene. The objective of this system is to reconstruct human motion parameters and use the analytical information for synthesis. Experimental results and error analysis are explained when the system is used to drive an avatar.