BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
User-Controlled Physics-Based Animation for Articulated Figures
CA '96 Proceedings of the Computer Animation
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Personalised Real-Time Idle Motion Synthesis
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
High quality navigation in computer games
Science of Computer Programming
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This paper discusses the use of motion analysis techniques to establish a computational model of human motion. As a test case, we discuss an experiment that analyzes combined navigation and manipulation motions performed by human subjects. In this particular experiment, we have analyzed the action of walking to a door and opening the door in different settings. We have looked at different variables in this experiment, such as the body part that serves as the steering wheel, gender, and handedness. The results from this experiment form the first step toward a computational model of human motion.