Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
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Enacting and capturing real motion for all potential scenarios is prohibitively expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it is a central challenge in character animation to synthetically generate a large sequence of smooth human motion. We present a novel, database-centric solution to address this challenge.We demonstrate a method of generating long sequences of motion by performing various similarity-based "joins" on a database of captured motion sequences. This demo illustrates our system (MoDB) and show-cases the process of encoding captured motion into relational data and generating realistic motion by concatenating sub-sequences of the captured data according to feasibility metrics. The demo features an interactive character that moves towards user-specified targets; the characterýs motion is generated by relying on the real time performance of the database for indexing and selection of feasible sub-sequences.