Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Adaptive refinement for mass/spring simulations
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Weights for computing vertex normals from facet normals
Journal of Graphics Tools
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Estimating the Jacobian of the Singular Value Decomposition: Theory and Applications
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part I
Anisotropic voronoi diagrams and guaranteed-quality anisotropic mesh generation
Proceedings of the nineteenth annual symposium on Computational geometry
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Mapping optical motion capture data to skeletal motion using a physical model
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
GI '04 Proceedings of the 2004 Graphics Interface Conference
Estimating Curvatures and Their Derivatives on Triangle Meshes
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Cloth animation with adaptively refined meshes
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
Robust treatment of simultaneous collisions
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Robust Topological Operations for Dynamic Explicit Surfaces
SIAM Journal on Scientific Computing
Fast continuous collision detection using deforming non-penetration filters
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Dynamic local remeshing for elastoplastic simulation
ACM SIGGRAPH 2010 papers
Stable spaces for real-time clothing
ACM SIGGRAPH 2010 papers
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
A deformation transformer for real-time cloth animation
ACM SIGGRAPH 2010 papers
Multi-resolution isotropic strain limiting
ACM SIGGRAPH Asia 2010 papers
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
ACM SIGGRAPH Asia 2010 papers
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
Physics-inspired upsampling for cloth simulation in games
ACM SIGGRAPH 2011 papers
Efficient geometrically exact continuous collision detection
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Data-Driven Estimation of Cloth Simulation Models
Computer Graphics Forum
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Adaptive fracture simulation of multi-layered thin plates
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Computational design of actuated deformable characters
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Folding and crumpling adaptive sheets
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Near-exhaustive precomputation of secondary cloth effects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Fast simulation of mass-spring systems
ACM Transactions on Graphics (TOG)
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We present a technique for cloth simulation that dynamically refines and coarsens triangle meshes so that they automatically conform to the geometric and dynamic detail of the simulated cloth. Our technique produces anisotropic meshes that adapt to surface curvature and velocity gradients, allowing efficient modeling of wrinkles and waves. By anticipating buckling and wrinkle formation, our technique preserves fine-scale dynamic behavior. Our algorithm for adaptive anisotropic remeshing is simple to implement, takes up only a small fraction of the total simulation time, and provides substantial computational speedup without compromising the fidelity of the simulation. We also introduce a novel technique for strain limiting by posing it as a nonlinear optimization problem. This formulation works for arbitrary non-uniform and anisotropic meshes, and converges more rapidly than existing solvers based on Jacobi or Gauss-Seidel iterations.