A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
IEEE Computer Graphics and Applications - Special issue on computer-aided geometric design
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
Adaptive Simulation of Soft Bodies in Real-Time
CA '00 Proceedings of the Computer Animation
A parametric model for human faces.
A parametric model for human faces.
Performance driven face animation via non-rigid 3d tracking
MM '09 Proceedings of the 17th ACM international conference on Multimedia
An interactive 3D video system for human facial reconstruction and expression modeling
Journal of Visual Communication and Image Representation
Hi-index | 0.00 |
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expressions. However, in order to capture a significant range of complexity of human expressions, blend shapes need to be segmented into smaller regions where key idiosyncracies of the face being animated are present. Performing this segmentation by hand requires skill and a lot of time. In this paper, we propose an automatic, physically-motivated segmentation that learns the controls and parameters directly from the set of blend shapes. We show the usefulness and efficiency of this technique for both, motion-capture animation and keyframing. We also provide a rendering algorithm to enhance the visual realism of a blend shape model.