Character rigging, deformations, and simulations in film and game production

  • Authors:
  • Tim McLaughlin;Larry Cutler;David Coleman

  • Affiliations:
  • -;-;-

  • Venue:
  • ACM SIGGRAPH 2011 Courses
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

This course focuses on rigging, deformations, dynamics, and production practices in animation, visual effects and game development. Topics include analysis of performance requirements, motion system set-up, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.