Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Taxonomy of digital creatures: defining character development techniques based upon scope of use
ACM SIGGRAPH 2006 Courses
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
The morphology of digital creatures
ACM SIGGRAPH 2007 courses
Merging bipedal and quadrupedal functionality into one rig for Madagascar: Escape 2 Africa
ACM SIGGRAPH 2008 talks
Digital Character Development: Theory and Practice
Digital Character Development: Theory and Practice
LibEE: a multithreaded dependency graph for character animation
Proceedings of the Digital Production Symposium
Computational design of actuated deformable characters
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Efficient simulation of secondary motion in rig-space
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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This course focuses on rigging, deformations, dynamics, and production practices in animation, visual effects and game development. Topics include analysis of performance requirements, motion system set-up, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.