Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Hardware accelerated ambient occlusion techniques on GPUs
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Fast Global Illumination for Visualizing Isosurfaces with a 3D Illumination Grid
Computing in Science and Engineering
ACM SIGGRAPH 2007 courses
GPU-accelerated deep shadow maps for direct volume rendering
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Technical Section: Real-time ambient occlusion and halos with Summed Area Tables
Computers and Graphics
Depth-enhanced maximum intensity projection
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A directional occlusion shading model for interactive direct volume rendering
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Volumetric data sets are often examined by displaying isosurfaces, surfaces where the data or function takes on a given value. We propose a new method for rendering isosurfaces at interactive rates while supporting dynamic ambient occlusion and/or soft shadows and requiring minimal pre-computation time. By approximating the occlusion in a region as the percentage of occluding voxels in that region, we reduce the ambient occlusion problem to the same problem faced in soft shadow mapping algorithms. In order to quickly extract the number of occluding voxels in an image region, we propose representing distributions using filterable representations such as variance shadow maps or convolution shadow maps. By choosing different sampling patterns from these maps we can dynamically approximate ambient occlusion and/or soft shadows.