Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
The virtual workbench: dextrous VR
VRST '94 Proceedings of the conference on Virtual reality software and technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Predictive tracking for augmented reality
Predictive tracking for augmented reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
Fast calibration for augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
High-Resolution Multiprojector Display Walls
IEEE Computer Graphics and Applications
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
VR '99 Proceedings of the IEEE Virtual Reality
Visuo-Haptic Display Using Head-Mounted Projector
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Real Mirrors Reflecting Virtual Worlds
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Using texture maps to correct for optical distortion in head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
A Method of Computational Correction for Optical Distortioin in Head-Mounted Displays
A Method of Computational Correction for Optical Distortioin in Head-Mounted Displays
Virtual Workbench: Near-Field Virtual Environment System with Applications
Presence: Teleoperators and Virtual Environments
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interface evaluation for cultural heritage applications: the case of FERRUM exhibition
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Spinnstube®: a seated augmented reality display system
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
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A prototype of an optical extension for table-like rear-projection systems is described. A large, half-silvered mirror beam splitter is used as the optical combiner to unify a virtual and a real workbench. The virtual workbench has been enabled to display computer graphics beyond its projection boundaries and to combine virtual environments with the adjacent real world. A variety of techniques are described and referred to that allow indirect interaction with virtual objects through the mirror. Furthermore, the optical distortion that is caused by the half-silvered mirror combiner is analyzed, and techniques are presented to compensate for this distortion.