Proceedings of the 24th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Hybrid Inertial and Vision Tracking for Augmented Reality Registration
VR '99 Proceedings of the IEEE Virtual Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Designing and Building the PIT: a Head-Tracked Stereo Workspace for Two Users
Designing and Building the PIT: a Head-Tracked Stereo Workspace for Two Users
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Modern approaches to augmented reality
ACM SIGGRAPH 2006 Courses
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
ARiSE: augmented reality in school environments
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
Evaluating the Motivational Value of an Augmented Reality System for Learning Chemistry
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Haptically extended augmented prototyping
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Remote Hands-On Experience: Distributed Collaboration with Augmented Reality
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Real-time color ball tracking for augmented reality
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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We describe the Spinnstube®, a new projection-based Augmented Reality display system for collaborative work environments. By simply attaching the system to a desk, real objects are augmented with virtual objects by using a half-silvered mirror. The display system is designed in a way that its components do not interfere with a table. So a user can freely move his/her hands within the interaction space. A user is able to interact with the system by grabbing and manipulating the real parts under the half-silvered mirror or using task specific input devices to control an application. By arranging up to 4 of these systems around a table, a collaborative work environment can be created.