Annotating the real world with knowledge-based graphics on a see-through head-mounted display
Proceedings of the conference on Graphics interface '92
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System
IEEE Transactions on Visualization and Computer Graphics
Evaluation of Calibration Procedures for Optical See-Through Head-Mounted Displays
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A Tracker Alignment Framework for Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
Practical calibration procedures for augmented reality
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
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Augmented Reality overlays computer generated images over the real world. These images have to be generated using transformations which correctly project a point in virtual space onto its corresponding point in the real world.We present a simple and fast calibration scheme for head-mounted displays (HMDs), which does not require additional instrumentation or complicated procedures. The user is interactively guided through the calibration process, allowing even inexperienced users to calibrate the display to their eye distance and head geometry.The calibration is stable - meaning that slight errors made by the user do not result in gross miscalibrations - and easily applicable for see-through and video-based HMDs.