The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time vision-based camera tracking for augmented reality applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Fast calibration for augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
A New System for Online Quantitative Evaluation of Optical See-through Augmentation
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
An interface for human-computer interaction based on face feature tracking in two dimensions
An interface for human-computer interaction based on face feature tracking in two dimensions
Practical calibration procedures for augmented reality
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Display-Relative Calibration for Optical See-Through Head-Mounted Displays
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Analytic review of usability evaluation in ISMAR
Interacting with Computers
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Optical see-through head-mounted displays (HMDs)are less commonly used because they are difficult toaccurately calibrate. In this article, we report a user studyto compare the accuracy of 4 variants of the SPAAMcalibration method. Among the 4 variants, Stylus-markercalibration, where the user aligns a crosshair projected inthe HMD with a tracked stylus tip, achieved the mostaccurate result. A decomposition and analysis of thecalibration matrices from the trials is performed and thecharacteristics of the computed calibration matrices areexamined. A physiological engineering point of view isalso discussed to explain why calibrating optical see-throughHMD is so difficult for users.