Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Mobile and Collaborative Augmented Reality: A Scenario Based Design Approach
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
User Modeling and User-Adapted Interaction
A haptic memory game using the STRESS2 tactile display
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
Airborne ultrasound tactile display
ACM SIGGRAPH 2008 new tech demos
Outdoors augmented reality on mobile phone using loxel-based visual feature organization
MIR '08 Proceedings of the 1st ACM international conference on Multimedia information retrieval
Accessible real-world tagging through audio-tactile location markers
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Cooperative augmentation of smart objects with projector-camera systems
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
3D-press: haptic illusion of compliance when pressing on a rigid surface
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Perceived physicality in audio-enhanced force input
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
The whole world under your feet: field trial of embodied browsing of geotagged content
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Vibrotactile Guidance Cues for Target Acquisition
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Embodied interactions with audio-tactile virtual objects in AHNE
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
An investigation into the use of tactile instructions in snowboarding
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Auditory display design for exploration in mobile audio-augmented reality
Personal and Ubiquitous Computing
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Augmented reality (AR) systems enable new user experiences while the user is interacting with virtual objects in the physical space. The virtual objects have mostly been presented visually, overlaid on the physical world. In this paper, we present an explorative user study of a prototype system AHNE with the aim to understand the user experience and usage potential of non-visual audio-tactile augmented reality interactions. The qualitative results reveal that non-visual interaction was experienced confusing at first, but also fun, playful, and exciting. Even though audio feedback clearly dominates the spatial interaction experience, tactile feedback makes the virtual objects feel more concrete. The ideated and evaluated set of 23 usage scenarios includes both game-like and pragmatic application ideas for individual and social usage. The results can be used to inform the design of novel AR applications that utilise human senses beyond vision.