3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The roaring navigator: a group guide for the zoo with shared auditory landmark display
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
Earcons and icons: their structure and common design principles
Human-Computer Interaction
Multi-user interaction in virtual audio spaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Designing spatial audio interfaces to support multiple audio streams
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Understanding auditory navigation to physical landmarks
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Listen to it yourself!: evaluating usability of what's around me? for the blind
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 8th Audio Mostly Conference
Hi-index | 0.00 |
In this paper, we compare four different auditory displays in a mobile audio-augmented reality environment (a sound garden). The auditory displays varied in the use of non-speech audio, Earcons, as auditory landmarks and 3D audio spatialization, and the goal was to test the user experience of discovery in a purely exploratory environment that included multiple simultaneous sound sources. We present quantitative and qualitative results from an initial user study conducted in the Municipal Gardens of Funchal, Madeira. Results show that spatial audio together with Earcons allowed users to explore multiple simultaneous sources and had the added benefit of increasing the level of immersion in the experience. In addition, spatial audio encouraged a more exploratory and playful response to the environment. An analysis of the participants' logged data suggested that the level of immersion can be related to increased instances of stopping and scanning the environment, which can be quantified in terms of walking speed and head movement.