CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Reconstruction of articulated objects from point correspondences in a single uncalibrated image
Computer Vision and Image Understanding
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Passive haptics significantly enhances virtual environments
Passive haptics significantly enhances virtual environments
ACM SIGGRAPH 2003 Sketches & Applications
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
CubTile: a multi-touch cubic interface
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A universal modular ACTOR formalism for artificial intelligence
IJCAI'73 Proceedings of the 3rd international joint conference on Artificial intelligence
High-accuracy stereo depth maps using structured light
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touching the 3rd dimension (T3D)
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Virtual reflections and virtual shadows in mixed reality environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systems
VR '11 Proceedings of the 2011 IEEE Virtual Reality Conference
FAAST: The Flexible Action and Articulated Skeleton Toolkit
VR '11 Proceedings of the 2011 IEEE Virtual Reality Conference
Touching floating objects in projection-based virtual reality environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Blending real and virtual worlds using self-reflection and fiducials
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations
Proceedings of the Virtual Reality International Conference: Laval Virtual
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Recent developments in the fields of interactive display technologies provide new possibilities for engaging visitors in interactive three-dimensional virtual art exhibitions. Tracking and interaction technologies such as the Microsoft Kinect and emerging multi-touch interfaces enable inexpensive and low-maintenance interactive art setups while providing portable solutions for engaging presentations and exhibitions. In this paper we describe the smARTbox, which is a responsive touch-enabled stereoscopic out-of-the-box technology for interactive art setups. Based on the described technologies, we sketch an interactive semi-immersive virtual fish tank implementation that enables direct and indirect interaction with visitors.