2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touching the 3rd dimension (T3D)
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Virtual reflections and virtual shadows in mixed reality environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systems
VR '11 Proceedings of the 2011 IEEE Virtual Reality Conference
smARTbox: out-of-the-box technologies for interactive art and exhibition
Proceedings of the 2012 Virtual Reality International Conference
Touching floating objects in projection-based virtual reality environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, marker-less user tracking, and multi-touch with self-reflection of users and tangible object interaction. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction experience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.