Blending real and virtual worlds using self-reflection and fiducials

  • Authors:
  • Martin Fischbach;Dennis Wiebusch;Marc Erich Latoschik;Gerd Bruder;Frank Steinicke

  • Affiliations:
  • Human-Computer Interaction, University of Würzburg, Germany;Human-Computer Interaction, University of Würzburg, Germany;Human-Computer Interaction, University of Würzburg, Germany;Immersive Media Group, University of Würzburg, Germany;Immersive Media Group, University of Würzburg, Germany

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, marker-less user tracking, and multi-touch with self-reflection of users and tangible object interaction. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction experience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.