Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
A generic virtual reality software system's architecture and application
Proceedings of the 2005 international conference on Augmented tele-existence
smARTbox: out-of-the-box technologies for interactive art and exhibition
Proceedings of the 2012 Virtual Reality International Conference
Blending real and virtual worlds using self-reflection and fiducials
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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In this paper we propose the concepts of virtual reflections, lights and shadows to enhance immersion in mixed reality (MR) environments, which focus on merging the real and the virtual world seamlessly. To improve immersion, we augment the virtual objects with real world information regarding the virtual reality (VR) system environment, e.g., CAVE, workbench etc. Real-world objects such as input devices or light sources as well as the position and posture of the user are used to simulate global illumination phenomena, e.g., users can see their own reflections and shadows on virtual objects. Besides the concepts and the implementation of this approach, we describe the system setup and an example application for this kind of advanced MR system environment.