Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
Virtual reality based on multiple projection screens: the cave and its applications to computational science and engineering
IEEE Transactions on Visualization and Computer Graphics
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Interactive 3D Graphics Applications for Tcl
Proceedings of the FREENIX Track: 2002 USENIX Annual Technical Conference
Interactive, Animated 3D Widgets
CGI '98 Proceedings of the Computer Graphics International 1998
Virtual Reality Technology
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Intermediate representation for stiff virtual objects
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Virtual reflections and virtual shadows in mixed reality environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Tentative results in focus-based medical volume visualization
SG'05 Proceedings of the 5th international conference on Smart Graphics
Proceedings of the 16th International Conference on 3D Web Technology
Extending a distributed virtual reality system with exchangeable rendering back-ends
The Visual Computer: International Journal of Computer Graphics
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Virtual reality (VR) systems utilize additional input and output channels in order to make interaction in virtual environments (VEs) more intuitive and to increase the user's immersion into the virtual world. When developing VR applications, developers should be able to focus on modeling advanced interaction and system behavior instead of rendering issues. Many systems and tools for developing virtual reality applications have been proposed to achieve this goal. However, no de facto standard is available. In this paper we present Virtual Reality VRS (VR2S), a generic VR software system, which is an extension of the high-level rendering system VRS. The system provides flexibility in terms of the rendering system and the user interface toolkit. Thus, with using VR2S rendering can be performed with several low-level rendering APIs such as OpenGL, Render-Man or ray-tracing systems, and the interface can be implemented by arbitrary user interface toolkits to support both desktop- and VR-based interaction. The proposed system meets the demands of VR developers as well as users and has demonstrated its potential in different planning and exploration applications.