Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
StitchRV: multi-camera fiducial tracking
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Interacting with the digital world through RFID-powered gadgets
SoftCOM'09 Proceedings of the 17th international conference on Software, Telecommunications and Computer Networks
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-touch techniques for exploring large-scale 3D astrophysical simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointage bi-manuel avec le CubTile dans un espace 2D de type focus+contexte
Conference Internationale Francophone sur I'Interaction Homme-Machine
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces
CHI '12 Extended Abstracts on Human Factors in Computing Systems
smARTbox: out-of-the-box technologies for interactive art and exhibition
Proceedings of the 2012 Virtual Reality International Conference
Proceedings of the 4th International Conference on Fun and Games
Touching floating objects in projection-based virtual reality environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Shift 'n' touch: combining Wii Balance Board and Cubtile
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Overcoming limitations of the trackpad for 3d docking operations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st symposium on Spatial user interaction
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On the one hand, multitouch tactile interfaces offer many advantages and are more and more widespread. Their use as 3D application interfaces are rather limited though, since they offer large horizontal flat projection surfaces that are not suited to many kinds of 3D operations. On the other hand, despite the many propositions that have been made over the past years, no single interface has proven to tackle the numerous specificities related to the 3D interaction constraints. Through the CubTile device proposal, our preliminary work tries to bring the strengths related to multitouch tactile surfaces into a device aimed at 3D interactions. Consisting in a medium-sized cube where 5 out of 6 sides are multitouch, our prototype senses several fingers, offers interaction redundancy and lets a user handle 3D manipulation thanks to single handed and bimanual input.