Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Enabling Implicit Human Computer Interaction: A Wearable RFID-Tag Reader
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Tagaboo: a collaborative children’s game based upon wearable RFID technology
Personal and Ubiquitous Computing
Hands-On RFID: Wireless Wearables for Detecting Use of Objects
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
An Introduction to RFID Technology
IEEE Pervasive Computing
Tangible user interfaces in context and theory
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Wearable Activity Tracking in Car Manufacturing
IEEE Pervasive Computing
CubTile: a multi-touch cubic interface
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Towards a sensible integration of paper-based tangible user interfaces into creative work processes
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Social devices: autonomous artifacts that communicate on the internet
IOT'08 Proceedings of the 1st international conference on The internet of things
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The Internet of Things is a field of the Future Internet that has a significant support from different institutions. Research has been done in this area for years and although it has progressed significantly, their goals remain the same: designing innovative Internet-connected experiences and augmenting existing objects' capabilities with Internet-related features. The scientific community has explored new ways and concepts, such as, service generation and consumption or user interaction. In this paper we present our work on creating RFID-based smart gadgets in order to take Internet experience to the next level, merging the on-line and the tangible worlds into a single continuous space.