Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
AutoHAN: An Architecture for Programming the Home
HCC '01 Proceedings of the IEEE 2001 Symposia on Human Centric Computing Languages and Environments (HCC'01)
What we talk about when we talk about context
Personal and Ubiquitous Computing
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Tangible interfaces in perspective: Guest editors’ introduction
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
Cooking up real world business applications combining physicality, digitality, and image schemas
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Interacting with the digital world through RFID-powered gadgets
SoftCOM'09 Proceedings of the 17th international conference on Software, Telecommunications and Computer Networks
Yongzheng emperor's interactive tabletop: seamless multimedia system in a museum context
Proceedings of the international conference on Multimedia
HCD'11 Proceedings of the 2nd international conference on Human centered design
RFID-driven situation awareness on TangiSense, a table interacting with tangible objects
Personal and Ubiquitous Computing
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Tangible User Interface (TUI) research has become increasingly widespread over the past 25 years. It is an essential component of Ubiquitous Computing and Augmented Reality research. It introduces many challenging problems in the theory and practice of interaction design. However much day-to-day research is concerned with the practicalities of making these systems work. In this workshop, we focus on the analytic and generative theories of TUI use, and the ways in which these can be applied to the design and evaluation of TUIs in real contexts.