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ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
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Personal and Ubiquitous Computing
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Personal and Ubiquitous Computing
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Personal and Ubiquitous Computing
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CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
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CHI '07 Extended Abstracts on Human Factors in Computing Systems
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WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
Flexible Hierarchical Organisation of Role Based Agents
SASOW '08 Proceedings of the 2008 Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops
Demo I Microsoft Surface and the Single View Platform
CTS '09 Proceedings of the 2009 International Symposium on Collaborative Technologies and Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
A visibility control system for collaborative digital table
Personal and Ubiquitous Computing
A taxonomy for and analysis of multi-person-display ecosystems
Personal and Ubiquitous Computing
Context-awareness in the wild: an investigation into the existing uses of context in everyday life
OTM'07 Proceedings of the 2007 OTM confederated international conference on On the move to meaningful internet systems - Volume Part I
Awareness marks: adaptive services through user interactions with augmented objects
Personal and Ubiquitous Computing
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CHI '13 Extended Abstracts on Human Factors in Computing Systems
Information dissemination framework for context-aware products
Computers and Industrial Engineering
Personal and Ubiquitous Computing
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Interactive tables are increasingly present not only in a research context but also in everyday life. One challenge still has to be taken up concerning interaction with several people around an interactive table. The framework of our research relates to an interactive table named TangiSense, which is equipped with RFID technology. The interaction is no longer the result of touching the table, but comes from handling tangible objects placed on the table. The use is closer to the natural use of a table. This technology makes it possible to identify the objects, which can be coupled with the users. Starting from this principle, the article proposes the use of RFID tags to collect the elements of context awareness in order to adapt the workspaces to the various possible situations around a table (work alone or with several users, on a common or individual space). An algorithm of space division is proposed, and evaluations are carried out in order to assess its global contribution. The article ends with a conclusion and some prospects.